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The Inhabitants

 "A species segmented."

Suminic: red eyes. Rumored to had been exterminated off the face of the planetoid, they fight to ensure whatever is left of their kind is saved.

Suvam: orange/ amber eyes. Recruited by the Suminic to be their apparatus for conflict, these Ryzackians place their loyalty to those who promise an upper hand in a utopia established on the ground rather than locked in atmosphere. 

Sigonists: white eyes. These Ryzackians live in isolated levitating cities, waiting for the return of the Great Surveyor, while their leaders strive to assert dominance in technology, harvesting from the underpinning chasms to ensure that they would ascend to space. Some see the stars as members who were able to live life beyond the red barrier. 

Sīlí: purple eyes. Long thought exterminated, they were part of the original mechanics of the orbs and rumored hollowers of the planetoid Nykearo.

Sibò: green eyes. They are servants of the Sigonists and rumored “repairmen or aids” that live in a neutral existence on the fringes of Sigonist and Suminic scuffles. They reside in hollowed rocks of the planetoid, the “cities” of gutted stalagmites and asteroid fragments.  

Prèksirs: Lone catalysts stripped of memory. Of which faction do they truly belong to? Let the Great Surveyor decide.

The Lone Artifice

 

​​​"The obsidian repository only burns."

Nykearo is less than a world, yet it is one that shelters its dwellers if the rotation is right. The red lining constricts and swells in compliance to the obsidian repository. Its surface is that of fragile powder: its underpinnings blistered and reforged cycle after cycle.  The inhabitants and the planetoid enforce a philosophy of perpetual reset. Others only wish to depart from it. If only their tools would allow such a hastened retreat.

The Begotten

 

​​​"Tools to desecrate. Tools to flee."

 

Orbitals: Permanent refuge for those with white eyes. Sets have lulled the populations away from knowledge of their initial creation. Repair is initiated from beyond their ranks. Still those inside wait, many to the point in which departure, and or landing, invoke only feelings of horror or relief. Those who scrounge the white sediment, below the shadows of these anomalies, strategize on how to take them over for themselves. Or they flee the region entirely.

Shards: Pried from the sediment, lodged within blackened pitted halls, simple shards await use. It is up to the individual whether they will carried for hand-to-hand combat, foddered into projectiles or launchers, or embedded into the skin itself for frantic assaults.

Casters: Hand held weapons built from what may be the planetoid's entrails. Stay wary of them. They bring messy and agonizing departures, regardless if they are used by a lone Ryzackian or mounted to something larger. 

Pikes: Elongated batons with needle-fine tips. Primed to bludgeon whatever stands within its vicinity. 

Infractors: A curved gadget built to immobilize whatever is thrown at you—just ensure you are out of the way once it is. They aren’t in mass supply, nor are they relegated to special individuals. If you find one, clutch it. 

Mèlliān: A small bio-like object within a pre-launched Orbital. There can be many scattered throughout a location, but once obtained, it can either be used to redirect power, fire off defenses, or shut locations down in their entirety. They are carriers of information and can be interchangeable from place to place. 

The Fortified

​​​
“Where space exceeds the flesh.”

 

Armĭv: A pre-fabricated city which was prematurely leveled by Suminic forces under the influence of the Sīlí. Nĭtro, a Suminic captured by the Sigonists, was sent to investigate the attack. Though they are unaware that such a mission could replicate another future attack.
 

Diocson: A small structure below the "pre-fabricated surface platform" called Armĭv. As the atmosphere of the planetoid lowers into the night, it is imperative to find shelter below ground. Some simply don't leave these fortifications.
 

Enül: A collection of salvaged structures on the surface of Nykearo. Many like it are scattered and observed. 
 

New Predaceous: A location that may not truly exist. Or it may very well be a final resting place now made manifest. 
 

Hemerātix: One of many Orbitals which house the Sigonists. Though this one has been battered by repeated brutal incursions by the Suminic. Will their Suvam topple it through sheer numbers? 
 

The Burdened

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“Means beyond what's bound.”

 

Jĭnnu: Hollow drones used for transporting individuals from Orbital to Orbital. When struck down to the surface, groups have been known to repurpose them: either for shelter or to be redirected as attack vessels.

Vezantu: a carrier. It is larger than a Jĭnnu, though more adaptable and able to withstand harsh surface conditions.

Durdād: A bulbous craft equivalent to a tank. This brutalist machine is layered with repurposed shards, or built to launch ones larger than the average Ryzackian. Do not stand in front of it or beside it.

 

Lýrs: H-shaped vehicles used to deconstruct large shards into  functional assets. The Suminic use them for escorting Suvam. Bone-like spurs propel them across the soft yet brittle surface of the planetoid.

Hauler
: rounded crafts, with a driver compartment at the front and the passenger elevated directly behind. This narrow craft is nimble across the pale ashen terrain. Seen as discardable by those who live above the hostile landscape. Ideal for anyone to use for gathering debris.

The Isolated

 

"Flesh bound tunnel visions."

When Ryzackians speak, their words only reverberate in unfamiliar whines. To know them, you must live inside their minds. This is how the passages of their worlds are constructed— dismantled through broken moments of individual mortality. One soul may pass the other, interfere with another's plans, but together conjure all.

Nĭtro: a carrier. Many desire to orchestrate him. 

Tyrin: a soul disbanded. Paradigm is not the only soul he influences. 

Virk: a discarded ally. May he avoid further encounters. 

Bunik: a reckless adversary. Sparks are always sought to be expelled. 

Zīr : a happenstance. The Suminic would value his indignation. 

Jika: a near miss. He shall be a student of control. 

Writing Systems

"Salvaged remains."

Intended as an abjad writing system, a real world system where vowels are removed from the words themselves. The english and IPA alphabets are displayed as the reference points to the created symbols. This system has no grammar, and therefore is not an actual language. Instead see this as a key. 

The Repository

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"Where arrival and departure flow parallel."

The Diunix: Similar to what rests beneath decomposition, the Diunix is the final structure. It is the shape that rests below evisceration; and yet it is pinned to assimilation. The Ryzackians carry it in many forms: as pendants, carvings intertwined or integrated into structures, or even bare it upon their flesh. This Great Surveyor is a thriving sentience beyond even their own impossibly alive planetoid. The Diunix, this "X", is a Paradigm of a trace of awareness carried both within themselves, as well as something thriving just above their senses. 

The Philosophy: To live a quiet existence under the principle that you are not the body, but rather a fragment of the “infinite sentient cosmic flame”. All life forms, including the individual, are fragments of a universal form. It is the goal that the individual to live in a null state, at one with the obsidian repository. Bodies, in of themselves, are their own separate types of mirrors, a multitude of embers that will be fused to the stars above.

1a: obsidian as a form of reforming the individual and relishing the inner ember.

1b: onyx as a form of detachment from any outside influence, allowing the individual to embrace the cosmos, one-on-one, in amity. 

2: Canis as symbols of observation, stillness, defense, resilience, and solitude.

3: triangles as a reminder of balance, symmetry, and reflection. 

4a: the color black to represent the void/space. It represents tranquility and the constant reminder of impermanence. In the end all collapses back into itself.

4b: the color white represents the ember inside of all things, as well as the embers sprinkled throughout the void.   

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